Glenvar Castle

by admin on November 25, 2010

Download: EasyShare

Tired of those drafty dark ruins they call castles ? Where all you’ll ever get is damp clothing and a bad case of rheumatism? Then you might be interested in this mod, which allows the player – after a rather elaborate quest – to possess one of the finest monuments in Tamriel, serviced by a staff of 18 NPC’s.

Quest 1: Glenvar Castle is an abandoned stronghold located on the Green Road, south of the Imperial City, near the Charcoal and Horn caves. Find the Inn of Ill Omen, where a merchant named Vilandor will get you started on a great and dangerous adventure.

Glenvar Castle is not for sale, it has to be earned. Once you have offed the bad guys, you’ll better start earning some money to repair the castle and hire the necessary servants.

Quest 2: A few days after you become the owner of the castle (countdown starts the first time you fasttravel to Glenvar), one of your guards will offer you the possibility to go out on a second quest. No rest for the hero I’m afraid, this second quest will probably be as challenging if not more than the first one. But then again, the spoils of war are tempting: full custom armor, longsword, claymore and dagger, bow and arrows (specs same as Daedric, but only 2/3 the weight for heavy and same as Elven, only a fraction lighter for light).

General note: I suppose the people who played the previous version are familiar with the fact that I remove the handicon on those activators that are supposed to be secret. For those of you who are new … well, be warned. No little fist to indicate where and when you have to click. Use your brain to figure things out. If you don’t have one, at least use your eyes and pretend you’re clever.

New in version 02.00: the second quest, of course, lots of eyecandy for the castle, the player and the staff, improved scripts and a surprise at the end.

Update to version 02.10:
– reviewed NPC packages
– collision boxes placed around items used to start quest 2
– cook and scullery maid will provide food and drink in the kitchen and the dining area
– NPC Garrol will offer you a gift after finishing quest 2

———————
* Installing the mod:
———————

– GlenvarCastle_V02_01.7z: complete archive, including all meshes/textures/soundfiles

– Glenvar_V02_01_EspOnly: only the esp-file

– Glenvar_V02_01_UpdateOnly: all files needed to update from ver. 02.00 to ver. 02.10, needs old complete version 02.00 to be installed

Let WinZip (or any other archive program you might use) extract this zipfile using the folder names included in the archive. All the files will then be extracted to their appropriate location and subfolders will be created if necessary.

The file- and folder structure is as follows:

– the GlenvarCastle.esp file in the \Oblivion\Data folder
– the *.nif files (meshes)in the \Oblivion\Data\Meshes\Glenvar folder (with subfolders)
– the *.dds files (textures) in the \Oblivion\Data\Textures\Glenvar folder (with subfolders)
– the soundfiles (mp3) in the \Oblivion\Data\Sound\Voice\GlenvarCastle.esp folder (with subfolders)

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